Step 1: Check the Version, But Check It Correctly
Version mismatch is the usual suspect in crossplay groups, and Big Walk's rule is more forgiving than most. House House states it plainly in the official FAQ: a version number has three parts, and only the first two need to match for players to play together. So 1.4.8 and 1.4.9 are compatible; 1.4.x and 1.5.x are not.
The full update history, with what each patch changed and when consoles got it, is on the patch notes page.
That matters right now, because the first post-release patch — version 1.4.8 on August 7, 2026 — shipped on Steam first and took time to reach PS5 and Switch 2. The developers said so in the patch notes themselves. A mixed group in that window could contain both patched and unpatched players, and since 1.4.8 is the fix for the launch voice volume bug, an unpatched friend sounds quiet rather than broken. That is covered in what 1.4.8 changed.
- Steam: updates install automatically, but check every player's download queue — a paused update is a silent culprit.
- PS5 and Switch 2: check for a pending update on the game icon before launching, not after.
Before you blame the version: if the first two numbers match across the group, the version is not your problem. Move on to Step 2 rather than making everyone reinstall.
Step 2: The Host Has to Be Playing First
Big Walk's session model is the single most common reason a group cannot get started, and it is not obvious. There is no server. The host holds the save. The host starts a session, everyone else connects to it, and when the host stops playing, every other player is disconnected.
Two things follow from that:
- Nobody can join a lobby that is not running yet. The host needs to be all the way in — character loaded into the world — before anyone else tries to join. An invite sent from the host menu is not a session.
- The host watches for connection warnings in the lower left of their screen. The game reports connection trouble there, on the host's screen specifically. If your group is struggling, that corner is the first place to look, and only the host can see it.
Do not "just try a different host" to work around a join problem. This is common advice for other co-op games and it is wrong here. Whoever hosts is the keeper of that group's progress, so hosting from a different player starts a different save. If your group has hours invested, a host swap loses access to them until your original host is back online. Fix the connection instead — and if you must change host permanently, do it knowingly, not as a troubleshooting step.
Step 3: Use a Join Code Instead of the Friends List
There are two separate ways into a Big Walk session, and when one is broken the other usually still works. This is the fastest fix on the page, and most guides do not mention it because it is documented on the developer's own site rather than on any store page.
- The friends list route. If you are friends on the platform you are playing on, the host's running session appears automatically in a menu of active friend games. Nothing to type. When it fails, it is almost always because the two players are not actually friends on that service yet.
- The Join Code route. Every session generates a short unique code. The host finds it in the corner of the host menu before starting, or afterwards through the in-game menu under Session Details. Anyone with that code can join, friends list or not, platform or not.
If the friend games menu is empty, stop troubleshooting the friends list and ask for the code. It routes around platform friend systems entirely, which is exactly what you want when a console friend request is stuck in a spam filter.
Mac App Store players: that version of Big Walk does not support Game Center, so it will never show a friends games list at all. This is not a bug and there is no setting to fix it — a Join Code is the only way in. If one Mac player in your group can never see anybody's session, check which store they bought from before checking anything else.
A word on who else can turn up: Big Walk has no matchmaking, but a session is not private by default either. It is visible to your friends and to the friends of everyone else already playing, and anyone holding the code can walk in. House House recommends setting a session password for exactly this reason. You can set or change it mid-session under Session Details, and if you stream the game, keep the code and password off screen.
Step 4: Check the System Clock
If a player cannot join any game and cannot host one either — not one friend's session, all of them — the documented cause is the least intuitive item on this page: an inaccurate system clock. If a device's clock differs from real time by enough, Big Walk will refuse both joining and hosting on that machine.
Set the clock to sync automatically and reboot:
- Windows: Settings › Time & language › Date & time › Set time automatically.
- macOS: System Settings › General › Date & Time › Set time and date automatically.
- PS5 and Switch 2: set the console to get the time over the internet in its system date and time settings.
This one is worth trying early rather than late. It costs a minute, it produces a total failure rather than a partial one, and no amount of router fiddling will get near it.
Step 5: Restart Cleanly, Then Check the Platform
If joining fails for one specific session rather than universally, the official advice is unglamorous and works often enough to be worth doing before anything harder: every player and the host close Big Walk completely, reopen it, and try again. Not alt-tab, not back to the menu — a full quit.
If that changes nothing, check whether the platform is at fault rather than the game:
- Steam: check the Steam status page for outages.
- PlayStation Network and Nintendo: check each service's status page. Online features fail across the board during an outage, and Big Walk's friends list route depends on them.
- A Join Code can sometimes get a group playing while a platform's friend service is degraded — another reason to keep the code handy.
Avoid third-party "online fix" archives. Downloading modified game files or crack archives from random sites is how launch-week players get malware. Big Walk's official support channels and store pages are the only safe fix sources — this site never hosts or links to such files.
Step 6: It Connects, But It Plays Badly
Connecting and staying connected are different problems, and they have different fixes. Match the symptom:
- Other players skip, jitter or teleport. This is bandwidth, not the game. Shut down other network-heavy programs and devices, move closer to the router, and use ethernet if you can reach it. The host benefits most from a wired connection, since everyone else's session runs through them.
- Your own frame rate is bad. Lower Render Scale in Settings › Graphics first, then lower Quality, then raise Render Scale back gradually. Those two settings load different parts of your machine, so this order finds the balance rather than blindly turning everything down.
- Audio cuts in and out. Usually the same problem as bad frame rate — the machine is struggling. Treat it as a performance issue, not an audio one.
- Parts of the world look missing or wrong. Update your graphics drivers. This is a rendering fault, not a sync fault, and other players are not seeing what you are seeing.
Step 7: Voice Works for Everyone Except One Person
Voice problems get misfiled as connection problems constantly, because "I cannot hear Sam" and "Sam cannot connect" feel identical in the moment. They are not. Full detail is in the voice chat guide, but the four checks that resolve most cases:
- Is the meter moving? Settings › Audio shows Microphone Activity. If it does not bounce when they talk, the game is not receiving audio at all and nothing about the network is involved.
- Mute Mode set to Hold. If Settings › Audio › Mute Mode is on "hold", they have to hold the button to talk. This looks exactly like a broken microphone to everyone else.
- PS5 mutes voice chat at the system level. There is a console-wide setting that silences game voice chat: PS Button › Sound › Mute Game Voice Chat. A PS5 player who has never been heard by anyone should check this before anything in-game.
- macOS microphone permission. System Settings › Privacy & Security › Microphone, and enable Big Walk. A Mac that has never granted permission produces total silence with no error.
Also check nobody has been silenced in the moderation menu, and if voices sound doubled or echoing, that is a feedback loop rather than a network fault — have players mute one at a time until it stops, and the last one to mute is the culprit.
Step 8: When Nothing Works
- Try a smaller session. Twelve-player sessions stress connections hardest. A three-player test isolates whether the problem is the game or the group size — but remember the host choice from Step 2 before you start something new.
- Report it properly. House House takes reports through the channels on their own site and store pages, and 1.4.8 landed three days after launch, so they are moving fast. Include your platform, your version number and what the host's connection warnings said.
- Check back tomorrow. Launch-week fixes arrive quickly. Re-run Step 1 before concluding anything is permanently broken.
Still stuttering rather than disconnecting? That is usually a hardware ceiling, not a network one — Big Walk leans on the processor far more than the graphics card, and a full twelve-player lobby is where that shows. The system requirements page explains what the spec sheet is really telling you.
Common Online Questions
Why can I hear voice chat but my friend cannot join?
They are separate systems, so one working tells you nothing about the other. Voice runs inside a session you have already joined; joining runs through the friends list or a Join Code. If voice is fine for the people who are in, work Steps 2 and 3 — confirm the host is actually in the world, then get the Join Code — rather than touching any microphone setting.
Everyone joined fine but I can barely hear them — is my connection bad?
Probably not. Quiet voices are almost never a connection problem in Big Walk. If people are faint even standing next to you, that is the launch bug fixed in version 1.4.8, so run the version check in Step 1 for every platform in the group. If people are only quiet at a distance, that is the intended proximity design and no amount of network troubleshooting will change it. Both cases are explained in the voice chat guide.
Do we all need exactly the same version number?
No. Only the first two numbers have to match — 1.4.8 and 1.4.9 can play together, 1.4.x and 1.5.x cannot. Patches roll out to Steam before PS5 and Switch 2, so a mixed group often runs different third numbers legitimately.
My friend’s game never appears in the list. What now?
Ask for the Join Code instead of fixing the list. The host finds it in the corner of the host menu before starting, or under Session Details once playing. It bypasses platform friend systems entirely. If you bought Big Walk from the Mac App Store, the friends games list will never work — that version has no Game Center support, so the code is your only route.
I cannot join anyone and cannot host either.
Check your device’s system clock. If it drifts far enough from real time, Big Walk refuses both joining and hosting on that machine. Set it to sync automatically and restart. It is the documented cause of a total failure like this, and it is not something router settings can reach.
Should we switch host if someone cannot join?
No. The host holds the save, so hosting from someone else starts a different game, and your group’s progress stays with the original host until they are back online. Fix the connection rather than trading the save away.
Does Big Walk need a subscription for online play?
On Steam, no subscription is needed. On PlayStation and Nintendo consoles, online play can be subject to each platform's own requirements — check the current terms on the PlayStation Store and Nintendo Store before assuming access.
Is there public matchmaking?
No. House House says a long-form co-op game made for the same group over many sessions is not improved by throwing strangers together, so there is no matchmaking queue. That is not the same as private, though: a running session is visible to your friends and to the friends of everyone else already in it, and anyone holding the Join Code can join. If you want a closed group — playing with children, or streaming — set a session password under Session Details. That is the developers own recommendation, not an optional extra.
Connection sorted? The how to play guide covers lobby setup from scratch, and the co-op tips help once everyone is in.