
What a Big Walk Run Looks Like
Big Walk is a cooperative online multiplayer adventure about teamwork and talking. The pitch is simple: gather your friends, head out into a wide-open world, and work together to find your way around a landscape full of challenges, puzzles and discoveries.
The world is based on Wilsons Prom National Park on the south-east coast of Australia, and it is intentionally broad. You are not being funneled down a corridor — you are being pointed at a horizon and asked to stay in contact while you cross it. The core loop is exploration and communication: navigate the landscape, complete challenges that put teamwork and talking to the test, and find out what is on the other side of the big wall.
Because the game is designed to be played start-to-finish with a group of friends, a "run" is a journey rather than a series of separate missions. There is a clear progression arc — you start equipped with little more than your voice and your arms, unlock new ways to get around as you go, and eventually face the question every player has on their mind: what is on the other side of the big wall?
Before You Start
Big Walk launched on August 4, 2026 for PC (Steam), Mac, PlayStation 5 and Nintendo Switch 2. The standard price is $19.99, with a 25% launch discount on Steam ($14.99 until August 18, 2026). On PS5 it is included with PlayStation Plus until September 2, 2026 — the store lists no tier restriction, so an Essential membership is enough.
You need at least 2 players — the game supports up to 12. Crossplay means your group does not all need the same platform: PC, Mac, PS5 and Switch 2 players can walk together. For platform and pricing details, see the price & platforms guide.
Before the walk: decide who is hosting the lobby, make sure every player has voice chat permissions enabled, and agree on a rough plan for the session. Big Walk rewards groups that talk before they walk.
The Core Loop: Explore, Talk, Solve
Big Walk's loop is built from three activities that feed into each other:
- Explore. The world is open and large. You travel on foot, and later unlock new ways to get around — the game's tools and toys expand how far and how fast your group can go.
- Talk. Communication is the game's core mechanic. Your proximity voice chat makes voices fade across distances, echo down corridors, muffle through walls and crackle through walkie-talkies. When talking is not an option, you fall back on pointing, waving, flailing and the rest of your gesturing arms.
- Solve. Challenges and puzzles across the landscape put your teamwork to the test. Most of them are not about individual skill — they are about being in the right place at the right time and telling your friends what you can see that they cannot.
This loop is why Big Walk gets described as a walker-talker: the walking and the talking are equally important. A group that stays in contact solves challenges quickly; a group that scatters silently gets lost together.
Tools and Toys
One of Big Walk's stated features is a kit of tools and toys that change how you communicate and move around the world:
- Walkie-talkies — carry your voice over long distances when proximity chat fades out
- Laser pointers — point at things across gaps, valleys and walls that are too far to gesture at
- Binoculars — spot landmarks and friends from far away, or steal them from a friend and kick them into the ocean
- Megaphones — make sure everyone hears you, whether they wanted to or not
- Flares — mark locations and signal your position to the whole group
- Whiteboards, cowbells and a big golden head — yes, those are in the official feature list. The game knows what it is.
Tools are not upgrades in the traditional sense — they unlock new ways to communicate and coordinate, and a big part of the fun is figuring out which tool fits which situation. See the communication tools guide for a full breakdown of how each one works and when to use it.
Progression: Unlocking the World
Big Walk's progression is about access rather than stats. As your group works through challenges, you unlock new ways to get around, which opens up more of the landscape. The design intent, straight from the developers' feature list, is that you "unlock new ways to get around" and eventually "find out what's on the other side of the big wall."
There is also an ending. Big Walk is described as "a hand-crafted cooperative adventure meant to be played start-to-finish with a group of friends" — this is not a live-service game with an endless loop. If your group is used to games that run forever, it is worth adjusting expectations: the goal is the journey across the map, and the payoff is reaching the other side of that wall together.
Group Size Changes Everything
Big Walk supports 2 to 12 players, and the experience scales with the number of walkers:
| Group size | What it plays like |
|---|---|
| 2 players | A focused co-op experience — tight communication, clear roles, a proper duo adventure |
| 3-5 players | The sweet spot for most groups — enough people to split up and scout, few enough to keep talking |
| 6-12 players | "An absolute mess" in the developers' own words — great fun, but plan your communication before you split up |
For specific advice on running bigger groups, read the co-op tips guide.
Common Pitfalls and How to Avoid Them
- Everyone walks off in their own direction. Big Walk punishes silence. If you split up, keep a walkie-talkie channel open or agree on meeting points before you scatter.
- Ignoring the tools. A laser pointer or flare is often the difference between finding a challenge and walking past it. The game hands you toys for a reason — use them.
- Trying to rush. The game is explicitly about hanging out as much as adventuring. Sit and watch the sunset. Steal your friend's binoculars. The pace is part of the design.
- Assuming it is endless. Big Walk is a finite, hand-crafted adventure with an ending. Savour the journey instead of grinding.
New to the game? Start with the beginner guide, then come back here once your group has found its rhythm. And if you run into connection trouble, the online fix guide has the troubleshooting checklist.